What Odablock, IShowSpeed, and Hikaru Nakamura Understand About Marketing Attention

Three streamers IShowSpeed, Odablock, and Hikaru Nakamura representing different styles of audience attention and retention

I’ve always liked watching streams. Not casually either. I’ll sit there for hours — watching someone else play a game I could be playing myself, in a format with no editing, no script, no second takes. And somehow that’s more compelling than most produced content on the internet.

The top streamers are making millions a month. Donations pour in constantly. Chats move so fast they’re basically unreadable. One of Odablock’s top fans — username Dhar0k — has gifted over 15,000 subscriptions on Kick. That’s more than $75,000. To one streamer. Voluntarily.

So the question isn’t why people click. It’s why they never leave.


IShowSpeed — Attention Feels Personal

Speed just did a livestream in Puerto Rico. 2.4 million views. 68,000 likes. There are global brands that have spent years building a social presence and never come close to those numbers on a single piece of content.

The easy explanation is that he’s loud and entertaining and does crazy things. That’s true. But it’s not why people stay.

Here’s what Speed actually said about it:

“As a livestreamer, we have such a close connection with our supporters and fans. We’re always talking to them, giving them updates on our lives every single day. For an artist, the only time they’re talking to their fans is at a concert. But with livestreaming, we’re always there.”

That’s the real mechanism. Livestreaming creates a feedback loop that most content can’t replicate. You type something in chat. He reacts. Someone reacts to that reaction. Suddenly you’re not watching — you’re involved.

Most brands spend enormous effort trying to manufacture that feeling. Speed gets it for free because the format produces it naturally. People don’t just watch him. They feel like they’re part of what’s happening.

Once that happens, leaving doesn’t feel like closing a tab. It feels like walking out on a conversation.


Odablock — Attention Feels Unstable

Odablock is the opposite of polished.

He plays Old School RuneScape — a medieval game with old graphics and nostalgia — and averages over 8,000 concurrent viewers per stream on the livestream platform Kick. His chat moves hundreds of messages a minute, and he’s somehow reading a significant portion of them while playing at an elite level simultaneously. He also streams upwards of 15 hours a day, consistently, which is genuinely rare. If you’re always available, people will watch.

What keeps people watching isn’t comfort though. It’s chaos. The mistakes, the jokes, the expressions that make you laugh without him saying a word. Events like Deadman Mode — a competitive, creator-vs-creator format that runs for weeks — give fans someone to actually root for. Odablock being one of the best players in the game makes that easy.

His streams feel like something could go wrong at any second. He’s reactive, occasionally volatile, always unpredictable. And what that creates isn’t just entertainment — it’s anticipation. The sense that if you look away, you might miss something.

Most content removes uncertainty on purpose. Clean edits, structured narratives, predictable formats. Odablock builds uncertainty into everything. That’s not an accident. That’s the product.

There’s also something worth noting about how he operates off-stream. He doesn’t try to do everything himself. He pays editors and video makers to handle what he’s not good at so he can focus entirely on what he is — his personality, his energy, his relationship with chat. Knowing where your actual value is, and protecting it, is its own kind of intelligence.


Hikaru Nakamura — Attention Feels Effortless

Then there’s Hikaru.

He’s one of the ten highest-rated chess players in history — peak rating of 2816 — and he’ll sit there dismantling grandmasters while casually chatting with his audience like he’s doing neither thing particularly hard. He tells stories, makes jokes, nods along to music. He feels less like a professional athlete and more like a friend who happens to be world-class at something.

Chess has been one of the most mentally demanding games ever played, with a history stretching back over a thousand years. For most of that time it was private, quiet, almost invisible to anyone outside the community. Livestreaming changed that. Hikaru changed that. Chess.com has grown from 100 million members in 2022 to 250 million in 2026 — and a meaningful part of that growth traces back to people watching Nakamura play online and deciding they wanted to try it themselves. That’s what happens when the right person makes a hard thing look accessible.

When Nakamura was asked about his popularity, he said it came down to “the ability to play extremely high-level chess” while “seemingly not focused on the game.” His YouTube channel went from 78,900 subscribers at the start of 2020 to over 3 million by 2025. Not because chess got more popular on its own. Because watching someone operate at a level you don’t fully understand — and make it look completely effortless — creates a specific kind of attention that’s hard to look away from.

It’s not tension. It’s not chaos. It’s respect.

And respect is just as sticky as excitement. Maybe more so, because it compounds. The longer you watch Hikaru, the more you understand what you’re actually seeing — and the harder it gets to leave.


So What’s Actually Happening?

Three completely different streamers. Different games, different personalities, different audiences.

But they all solve the same problem: they give people a reason not to leave.

What makes each of them work is that they’re genuinely for their audience. They read comments. They build community. They play music, switch up the content, create moments. They give people something to root for.

  • Speed creates connection — you feel like you’re part of it
  • Odablock creates tension — you can’t look away
  • Hikaru creates mastery — you’re watching a grandmaster, but a streamer first

Three different emotions. Same outcome.


What Most Marketing Gets Wrong

Most marketing is obsessed with the click. The hook. The open rate. Getting attention in the first place.

But attention isn’t the hard part anymore. Everyone is fighting for the first three seconds. The real problem is what happens after — the moment someone almost stays but doesn’t. The hesitation. The scroll. The tab that gets closed.

Streamers understand this better than most marketers because they live it in real time. They can see exactly when their audience drops off, when energy dies, when chat slows down. And the best ones have built entire systems — emotional, structural, behavioral — around preventing that moment from happening.

They’re not just trying to be seen. They’re controlling how people feel from minute to minute.

That’s the actual skill. And it’s one most brands haven’t figured out yet.


The Real Insight

Attention isn’t just “being interesting.”

It’s emotional. It’s personal. It’s unstable. It has to be earned — and then continuously re-earned.

Speed earns it through connection. Odablock earns it through unpredictability. Hikaru earns it through competence.

If you only understand how to get someone to look — but not how to make them stay — you don’t really understand attention at all. Thanks for reading this Navethinking post.

Comments

Leave a Reply

Discover more from navethinking

Subscribe now to keep reading and get access to the full archive.

Continue reading